Searched refs:reservedTexName (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fFboApiTest.cpp | 339 deUint32 reservedTexName; in attachNamesTest() local 340 context.genTextures(1, &reservedTexName); in attachNamesTest() 343 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, reservedTexName,… in attachNamesTest() 347 …exture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, reservedTexName, 0); in attachNamesTest()
|
/external/deqp/modules/gles3/functional/ |
D | es3fFboApiTests.cpp | 315 deUint32 reservedTexName; in attachNamesTest() local 316 context.genTextures(1, &reservedTexName); in attachNamesTest() 319 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, reservedTexName,… in attachNamesTest() 323 …exture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, reservedTexName, 0); in attachNamesTest()
|