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Searched refs:reservedTexName (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fFboApiTest.cpp339 deUint32 reservedTexName; in attachNamesTest() local
340 context.genTextures(1, &reservedTexName); in attachNamesTest()
343 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, reservedTexName,… in attachNamesTest()
347 …exture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, reservedTexName, 0); in attachNamesTest()
/external/deqp/modules/gles3/functional/
Des3fFboApiTests.cpp315 deUint32 reservedTexName; in attachNamesTest() local
316 context.genTextures(1, &reservedTexName); in attachNamesTest()
319 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, reservedTexName,… in attachNamesTest()
323 …exture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, reservedTexName, 0); in attachNamesTest()