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Searched refs:resetMapped (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/debug/
DGrBufferObj.cpp28 this->resetMapped(); in deleteAction()
DGrBufferObj.h42 void resetMapped() { fMapped = false; } in resetMapped() function
DGrGLCreateDebugInterface.cpp700 buffer->resetMapped(); in debugGLUnmapBuffer()