Searched refs:resultSliceAccess (Results 1 – 1 of 1) sorted by relevance
954 const PixelBufferAccess resultSliceAccess = resultSlice.getAccess(); in readFloatOrNormTextureWithLookupsAndVerify() local1001 case TextureFormat::R: resultSliceAccess.setPixel(Vec4(clrData[0]), x, y); break; in readFloatOrNormTextureWithLookupsAndVerify()1002 …case TextureFormat::RGBA: resultSliceAccess.setPixel(Vec4(clrData[0], clrData[1], clrData[2], clrD… in readFloatOrNormTextureWithLookupsAndVerify()1009 if (!verifyLayer(log, resultSliceAccess, sliceOrFaceNdx)) in readFloatOrNormTextureWithLookupsAndVerify()