Searched refs:robustAccessGL (Results 1 – 1 of 1) sorted by relevance
875 deUint8 robustAccessGL; in validateCurrentContext() local877 gl.getBooleanv(GL_CONTEXT_ROBUST_ACCESS, &robustAccessGL); in validateCurrentContext()880 if (robustAccessGL != GL_TRUE) in validateCurrentContext()882 …alid GL_CONTEXT_ROBUST_ACCESS returned by glGetBooleanv(). Got '" << robustAccessGL << "' expected… in validateCurrentContext()