Searched refs:s_constInFloat (Results 1 – 2 of 2) sorted by relevance
72 static const float s_constInFloat[2] = { 0.5f, -0.2f }; variable338 …t ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; } in getInputValue()874 case TYPE_FLOAT: op << de::floatToString(s_constInFloat[inNdx], 1); break; in init()1064 case TYPE_FLOAT: gl.uniform1f(loc, s_constInFloat[inNdx]); break; in setupUniforms()
80 static const float s_constInFloat[2] = { 0.5f, -0.2f }; variable496 …t ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; } in getInputValue()1548 case TYPE_FLOAT: op << de::floatToString(s_constInFloat[inNdx], 1); break; in init()1762 case TYPE_FLOAT: gl.uniform1f(loc, s_constInFloat[inNdx]); break; in setupUniforms()