Searched refs:s_constInMat4x4 (Results 1 – 1 of 1) sorted by relevance
187 static const float s_constInMat4x4[2][16] = variable509 …ontext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4(s_constInMat4x4[inputNdx]); } in getInputValue()1560 case TYPE_FLOAT_MAT4: writeMatrixConstructor<4, 4>(op, Mat4(s_constInMat4x4[inNdx])); break; in init()1775 case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv (loc, 1, GL_TRUE, s_constInMat4x4[inNdx]); break; in setupUniforms()