Searched refs:s_passThroughFragmentShaderSource (Results 1 – 2 of 2) sorted by relevance
53 static const char* const s_passThroughFragmentShaderSource = "varying mediump vec4 v_color;\n" variable252 …<< glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource)); in init()
53 static const char* const s_passThroughFragmentShaderSource = "#version 300 es\n" variable328 …<< glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource)); in init()