Searched refs:s_positions (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fFlushFinishTests.cpp | 225 static const float s_positions[] = in setupRenderState() local 238 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]); in setupRenderState()
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/external/deqp/modules/gles3/functional/ |
D | es3fFlushFinishTests.cpp | 243 static const float s_positions[] = in setupRenderState() local 256 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]); in setupRenderState()
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/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 263 const float s_positions[] = { variable 327 …"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions)) in render() 824 …"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions)) in render()
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D | glsShaderLibraryCase.cpp | 658 static const float s_positions[4*4] = in execute() local 893 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0])); in execute() 1019 const float w = s_positions[3]; in execute()
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