Searched refs:s_shaderSourceFragment (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fPolygonOffsetTests.cpp | 68 const char* s_shaderSourceFragment = "#version 300 es\n" variable 222 << sglr::pdec::FragmentSource(s_shaderSourceFragment)) in PositionColorShader() 371 …context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset() 499 …context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset() 618 …context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset() 768 …context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset() 881 …context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset() 998 …context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset() 1120 …context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset()
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/external/deqp/modules/gles2/functional/ |
D | es2fPolygonOffsetTests.cpp | 67 const char* s_shaderSourceFragment = "varying mediump vec4 v_color;\n" variable 219 << sglr::pdec::FragmentSource(s_shaderSourceFragment)) in PositionColorShader() 368 …context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset() 496 …context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset() 615 …context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset() 765 …context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset() 878 …context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset() 995 …context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset() 1117 …context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset()
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