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Searched refs:sampleCompare (Results 1 – 4 of 4) sorted by relevance

/external/deqp/framework/common/
DtcuTexture.hpp480 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const;
505 inline float Texture1DView::sampleCompare (const Sampler& sampler, float ref, float s, float lod) c… in sampleCompare() function in tcu::Texture1DView
531 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
559 inline float Texture2DView::sampleCompare (const Sampler& sampler, float ref, float s, float t, flo… in sampleCompare() function in tcu::Texture2DView
675 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
707 inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float l… in sampleCompare() function in tcu::Texture2D
709 return m_view.sampleCompare(sampler, ref, s, t, lod); in sampleCompare()
742 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo…
774 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo…
798 inline float TextureCube::sampleCompare (const Sampler& sampler, float ref, float s, float t, float… in sampleCompare() function in tcu::TextureCube
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DtcuTexture.cpp2845 float TextureCubeView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r,… in sampleCompare() function in tcu::TextureCubeView
3038 float Texture1DArrayView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float… in sampleCompare() function in tcu::Texture1DArrayView
3067 float Texture2DArrayView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float… in sampleCompare() function in tcu::Texture2DArrayView
3274 float TextureCubeArrayView::sampleCompare (const Sampler& sampler, float ref, float s, float t, flo… in sampleCompare() function in tcu::TextureCubeArrayView
/external/deqp/modules/glshared/
DglsTextureTestUtil.cpp384 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, lod), 0.0, 0.0, 1.0f); in execSample()
392 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f); in execSample()
400 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f); in execSample()
408 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f); in execSample()
416 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, q, lod), 0.0, 0.0, 1.0f); in execSample()
424 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f); in execSample()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp347 …float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.textures[0].… in texture2DShadow()
348 …float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].… in textureCubeShadow()
349 …at s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].… in texture2DArrayShadow()