Searched refs:samplerLocation (Results 1 – 3 of 3) sorted by relevance
548 …const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sa… in drawOneIteration() local557 if (samplerLocation == -1) in drawOneIteration()577 gl.uniform1i(samplerLocation, 0); in drawOneIteration()599 …const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u… in drawOneIteration() local609 if (samplerLocation == -1) in drawOneIteration()635 gl.uniform1i(samplerLocation, 0); in drawOneIteration()
1450 const int samplerLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_sampler"); in sampleTexture() local1477 gl.uniform1i(samplerLocation, 0); in sampleTexture()
583 GLuint samplerLocation = m_gl.getUniformLocation(program.getProgram(), "u_sampler"); in renderResource() local585 TCU_CHECK(samplerLocation != (GLuint)-1); in renderResource()590 GLU_CHECK_GLW_CALL(m_gl, uniform1i(samplerLocation, 0)); in renderResource()