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Searched refs:samplerLocation (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp548 …const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sa… in drawOneIteration() local
557 if (samplerLocation == -1) in drawOneIteration()
577 gl.uniform1i(samplerLocation, 0); in drawOneIteration()
599 …const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u… in drawOneIteration() local
609 if (samplerLocation == -1) in drawOneIteration()
635 gl.uniform1i(samplerLocation, 0); in drawOneIteration()
Des31fTextureMultisampleTests.cpp1450 const int samplerLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_sampler"); in sampleTexture() local
1477 gl.uniform1i(samplerLocation, 0); in sampleTexture()
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp583 GLuint samplerLocation = m_gl.getUniformLocation(program.getProgram(), "u_sampler"); in renderResource() local
585 TCU_CHECK(samplerLocation != (GLuint)-1); in renderResource()
590 GLU_CHECK_GLW_CALL(m_gl, uniform1i(samplerLocation, 0)); in renderResource()