Searched refs:save_Rotatef (Results 1 – 1 of 1) sorted by relevance
3732 save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) in save_Rotatef() function3753 save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); in save_Rotated()10096 SET_Rotatef(table, save_Rotatef); in _mesa_create_save_table()