Searched refs:save_UniformMatrix4fvARB (Results 1 – 1 of 1) sorted by relevance
7038 save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, in save_UniformMatrix4fvARB() function10503 SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB); in _mesa_create_save_table()