Searched refs:saved_gs (Results 1 – 2 of 2) sorted by relevance
92 void *saved_fs, *saved_vs, *saved_gs; /**< shaders */ member395 blitter->saved_gs = gs; in util_blitter_save_geometry_shader()
150 ctx->base.saved_gs = INVALID_PTR; in util_blitter_create()364 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR); in blitter_check_saved_vertex_states()397 pipe->bind_gs_state(pipe, ctx->base.saved_gs); in blitter_restore_vertex_states()398 ctx->base.saved_gs = INVALID_PTR; in blitter_restore_vertex_states()