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Searched refs:scatter (Results 1 – 19 of 19) sorted by relevance

/external/llvm/test/CodeGen/X86/
Davx512-gather-scatter-intrin.ll4 declare void @llvm.x86.avx512.scatter.dps.512 (i8*, i16, <16 x i32>, <16 x float>, i32)
6 declare void @llvm.x86.avx512.scatter.dpd.512 (i8*, i8, <8 x i32>, <8 x double>, i32)
9 declare void @llvm.x86.avx512.scatter.qps.512 (i8*, i8, <8 x i64>, <8 x float>, i32)
11 declare void @llvm.x86.avx512.scatter.qpd.512 (i8*, i8, <8 x i64>, <8 x double>, i32)
22 …call void @llvm.x86.avx512.scatter.dps.512 (i8* %stbuf, i16 %mask, <16 x i32>%ind2, <16 x float> %…
35 …call void @llvm.x86.avx512.scatter.dpd.512 (i8* %stbuf, i8 %mask, <8 x i32>%ind2, <8 x double> %x,…
48 …call void @llvm.x86.avx512.scatter.qps.512 (i8* %stbuf, i8 %mask, <8 x i64>%ind2, <8 x float> %x, …
61 …call void @llvm.x86.avx512.scatter.qpd.512 (i8* %stbuf, i8 %mask, <8 x i64>%ind2, <8 x double> %x,…
68 declare void @llvm.x86.avx512.scatter.dpi.512 (i8*, i16, <16 x i32>, <16 x i32>, i32)
70 declare void @llvm.x86.avx512.scatter.dpq.512 (i8*, i8, <8 x i32>, <8 x i64>, i32)
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Dgather-addresses.ll6 ; When doing vector gather-scatter index calculation with 32-bit indices,
/external/llvm/lib/Transforms/Scalar/
DScalarizer.cpp164 Scatterer scatter(Instruction *, Value *);
265 Scatterer Scalarizer::scatter(Instruction *Point, Value *V) { in scatter() function in Scalarizer
375 Scatterer Op0 = scatter(&I, I.getOperand(0)); in splitBinary()
376 Scatterer Op1 = scatter(&I, I.getOperand(1)); in splitBinary()
395 Scatterer Op1 = scatter(&SI, SI.getOperand(1)); in visitSelectInst()
396 Scatterer Op2 = scatter(&SI, SI.getOperand(2)); in visitSelectInst()
403 Scatterer Op0 = scatter(&SI, SI.getOperand(0)); in visitSelectInst()
439 Scatterer Base = scatter(&GEPI, GEPI.getOperand(0)); in visitGetElementPtrInst()
444 Ops[I] = scatter(&GEPI, GEPI.getOperand(I + 1)); in visitGetElementPtrInst()
470 Scatterer Op0 = scatter(&CI, CI.getOperand(0)); in visitCastInst()
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/external/libdrm/
Dxf86drmHash.c134 static unsigned long scatter[256]; in HashHash() local
140 for (i = 0; i < 256; i++) scatter[i] = HASH_RANDOM; in HashHash()
146 hash = (hash << 1) + scatter[tmp & 0xff]; in HashHash()
/external/mesa3d/src/glx/
Dglxhash.c132 static unsigned long scatter[256]; in HashHash() local
139 scatter[i] = HASH_RANDOM; in HashHash()
145 hash = (hash << 1) + scatter[tmp & 0xff]; in HashHash()
/external/deqp/doc/testspecs/GLES31/
Dfunctional.tessellation_geometry_interaction.txt65 render.scatter.* cases use geometry shader to scatter the output primitives all
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
DDepthOfField.frag47 // Perform a wide convolution filter and we scatter it
/external/libvpx/libvpx/vp9/encoder/x86/
Dvp9_subpel_variance.asm376 %if notcpuflag(ssse3) ; FIXME(rbultje) don't scatter registers on x86-64
822 %if notcpuflag(ssse3) ; FIXME(rbultje) don't scatter registers on x86-64
1143 %if notcpuflag(ssse3) ; FIXME(rbultje) don't scatter registers on x86-64
/external/boringssl/mac-x86_64/crypto/bn/
Dx86_64-mont5.S1766 L$scatter:
1772 jnz L$scatter
/external/llvm/docs/
DVectorizers.rst264 that scatter/gathers memory.
/external/boringssl/win-x86_64/crypto/bn/
Dx86_64-mont5.asm1837 $L$scatter:
1843 jnz NEAR $L$scatter
/external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/data/rbbi/
Dwords.txt2271 scatter
/external/llvm/include/llvm/IR/
DIntrinsicsX86.td3297 // scatter
3347 // scatter prefetch
/external/icu/icu4j/main/shared/data/
DTransliterator_Han_Latin_Definition.txt11951 逬 < to\-scatter;
15803 散 < scatter;
32173 分散 > scatter;
44046 逬 > to\-scatter;
44496 㪚 > to\-scatter;
44497 㪔 > to\-scatter;
44550 㚏 > to\-scatter;
47271 散 > scatter;
47285 扬 > scatter;
47456 揚 > scatter;
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/external/deqp/android/cts/lmp/
Dgles31-master.txt12964 dEQP-GLES31.functional.tessellation_geometry_interaction.render.scatter.geometry_scatter_instances
12965 dEQP-GLES31.functional.tessellation_geometry_interaction.render.scatter.geometry_scatter_primitives
12966 dEQP-GLES31.functional.tessellation_geometry_interaction.render.scatter.geometry_scatter_layers
/external/deqp/android/cts/lmp/src/
Des31-lmp.txt12964 dEQP-GLES31.functional.tessellation_geometry_interaction.render.scatter.geometry_scatter_instances
12965 dEQP-GLES31.functional.tessellation_geometry_interaction.render.scatter.geometry_scatter_primitives
12966 dEQP-GLES31.functional.tessellation_geometry_interaction.render.scatter.geometry_scatter_layers
/external/deqp/android/cts/lmp-mr1/
Dgles31-master.txt13377 dEQP-GLES31.functional.tessellation_geometry_interaction.render.scatter.geometry_scatter_instances
13378 dEQP-GLES31.functional.tessellation_geometry_interaction.render.scatter.geometry_scatter_primitives
13379 dEQP-GLES31.functional.tessellation_geometry_interaction.render.scatter.geometry_scatter_layers
/external/deqp/android/cts/lmp-mr1/src/
Des31-lmp-mr1.txt13377 dEQP-GLES31.functional.tessellation_geometry_interaction.render.scatter.geometry_scatter_instances
13378 dEQP-GLES31.functional.tessellation_geometry_interaction.render.scatter.geometry_scatter_primitives
13379 dEQP-GLES31.functional.tessellation_geometry_interaction.render.scatter.geometry_scatter_layers
/external/deqp/android/cts/master/
Dgles31-master.txt15573 dEQP-GLES31.functional.tessellation_geometry_interaction.render.scatter.geometry_scatter_instances
15574 dEQP-GLES31.functional.tessellation_geometry_interaction.render.scatter.geometry_scatter_primitives
15575 dEQP-GLES31.functional.tessellation_geometry_interaction.render.scatter.geometry_scatter_layers