Searched refs:scissorY (Results 1 – 2 of 2) sorted by relevance
165 int scissorY = rnd.getInt(-maxScissorOutOfBounds, targetHeight+maxScissorOutOfBounds-scissorH); in computeRandomRenderState() local167 state.scissorRectangle = rr::WindowRectangle(scissorX, scissorY, scissorW, scissorH); in computeRandomRenderState()
4221 const int scissorY = (m_fullscreenScissor) ? (0) : rnd.getInt(0, renderTargetSize.y()-1); in renderTo() local4223 …rH = (m_fullscreenScissor) ? (renderTargetSize.y()) : rnd.getInt(0, renderTargetSize.y()-scissorY); in renderTo()4225 gl.scissor(scissorX, scissorY, scissorW, scissorH); in renderTo()