/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
D | PhysicsGhostObject.java | 251 public void setCcdSweptSphereRadius(float radius) { in setCcdSweptSphereRadius() method in PhysicsGhostObject 252 setCcdSweptSphereRadius(objectId, radius); in setCcdSweptSphereRadius() 255 private native void setCcdSweptSphereRadius(long objectId, float radius); in setCcdSweptSphereRadius() method in PhysicsGhostObject 299 setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0)); in read()
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D | PhysicsCharacter.java | 241 public void setCcdSweptSphereRadius(float radius) { in setCcdSweptSphereRadius() method in PhysicsCharacter 242 setCcdSweptSphereRadius(objectId, radius); in setCcdSweptSphereRadius() 245 private native void setCcdSweptSphereRadius(long objectId, float radius); in setCcdSweptSphereRadius() method in PhysicsCharacter 308 setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0)); in read()
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D | PhysicsRigidBody.java | 273 public void setCcdSweptSphereRadius(float radius) { in setCcdSweptSphereRadius() method in PhysicsRigidBody 274 setCcdSweptSphereRadius(objectId, radius); in setCcdSweptSphereRadius() 277 private native void setCcdSweptSphereRadius(long objectId, float radius); in setCcdSweptSphereRadius() method in PhysicsRigidBody 745 setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0)); in read()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | PhysicsCharacter.java | 222 public void setCcdSweptSphereRadius(float radius) { in setCcdSweptSphereRadius() method in PhysicsCharacter 223 gObject.setCcdSweptSphereRadius(radius); in setCcdSweptSphereRadius() 287 setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0)); in read()
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D | PhysicsGhostObject.java | 244 public void setCcdSweptSphereRadius(float radius) { in setCcdSweptSphereRadius() method in PhysicsGhostObject 245 gObject.setCcdSweptSphereRadius(radius); in setCcdSweptSphereRadius() 282 setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0)); in read()
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D | PhysicsRigidBody.java | 284 public void setCcdSweptSphereRadius(float radius) { in setCcdSweptSphereRadius() method in PhysicsRigidBody 285 rBody.setCcdSweptSphereRadius(radius); in setCcdSweptSphereRadius() 696 setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0)); in read()
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
D | KinematicRagdollControl.java | 821 public void setCcdSweptSphereRadius(float value) { in setCcdSweptSphereRadius() method in KinematicRagdollControl 823 link.rigidBody.setCcdSweptSphereRadius(value); in setCcdSweptSphereRadius() 851 link.rigidBody.setCcdSweptSphereRadius(value); in setBoneCcdSweptSphereRadius()
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D | GhostControl.java | 72 control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); in cloneForSpatial()
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D | CharacterControl.java | 66 control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); in cloneForSpatial()
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D | RigidBodyControl.java | 70 control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); in cloneForSpatial()
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D | VehicleControl.java | 90 control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); in cloneForSpatial()
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/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_objects_PhysicsGhostObject.cpp | 244 ghost->setCcdSweptSphereRadius(value); in Java_com_jme3_bullet_objects_PhysicsGhostObject_setCcdSweptSphereRadius()
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D | com_jme3_bullet_objects_PhysicsCharacter.cpp | 303 ghost->setCcdSweptSphereRadius(value); in Java_com_jme3_bullet_objects_PhysicsCharacter_setCcdSweptSphereRadius()
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D | com_jme3_bullet_objects_PhysicsRigidBody.cpp | 235 body->setCcdSweptSphereRadius(value); in Java_com_jme3_bullet_objects_PhysicsRigidBody_setCcdSweptSphereRadius()
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