Searched refs:setNormal (Results 1 – 10 of 10) sorted by relevance
102 public void setNormal(Vector3f normal) { in setNormal() method in Plane113 public void setNormal(float x, float y, float z) { in setNormal() method in Plane
231 public void setNormal(Vector3f normal) { in setNormal() method in Triangle
41 - (void)setNormal:(MKMapItem *)source UNAVAILABLE NS_AVAILABLE(10_9, 6_0);
44 - (void)setNormal:(MKMapItem *)source UNAVAILABLE NS_AVAILABLE(10_9, 6_0);
300 public void setNormal(NormalDistribution value) { in setNormal() method in PoissonDistributionImpl
326 worldPlane[i].setNormal(cam.worldPlane[i].getNormal()); in copyFrom()1264 worldPlane[FAR_PLANE].setNormal(left); in onFrameChange()1265 worldPlane[FAR_PLANE].setNormal(-direction.x, -direction.y, -direction.z); in onFrameChange()1269 worldPlane[NEAR_PLANE].setNormal(direction.x, direction.y, direction.z); in onFrameChange()
102 triangle.setNormal(null);// clear the previous normal vector in cubeProjection()
384 this.plane.setNormal(plane.getNormal()); in setPlane()
790 tri.setNormal(null); in getTriangle()
META-INF/ META-INF/MANIFEST.MF default.xsl edu/ edu/umd ...