1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef Benchmark_DEFINED 9 #define Benchmark_DEFINED 10 11 #include "SkPoint.h" 12 #include "SkRefCnt.h" 13 #include "SkString.h" 14 #include "SkTRegistry.h" 15 16 #define DEF_BENCH3(code, N) \ 17 static BenchRegistry gBench##N([](void*) -> Benchmark* { code; }); 18 #define DEF_BENCH2(code, N) DEF_BENCH3(code, N) 19 #define DEF_BENCH(code) DEF_BENCH2(code, __COUNTER__) 20 21 /* 22 * With the above macros, you can register benches as follows (at the bottom 23 * of your .cpp) 24 * 25 * DEF_BENCH(return new MyBenchmark(...)) 26 * DEF_BENCH(return new MyBenchmark(...)) 27 * DEF_BENCH(return new MyBenchmark(...)) 28 */ 29 30 31 class SkCanvas; 32 class SkPaint; 33 34 class SkTriState { 35 public: 36 enum State { 37 kDefault, 38 kTrue, 39 kFalse 40 }; 41 static const char* Name[]; 42 }; 43 44 class Benchmark : public SkRefCnt { 45 public: 46 SK_DECLARE_INST_COUNT(Benchmark) 47 48 Benchmark(); 49 50 const char* getName(); 51 const char* getUniqueName(); 52 SkIPoint getSize(); 53 54 enum Backend { 55 kNonRendering_Backend, 56 kRaster_Backend, 57 kGPU_Backend, 58 kPDF_Backend, 59 kHWUI_Backend, 60 }; 61 62 // Call to determine whether the benchmark is intended for 63 // the rendering mode. isSuitableFor(Backend backend)64 virtual bool isSuitableFor(Backend backend) { 65 return backend != kNonRendering_Backend; 66 } 67 68 // Call before draw, allows the benchmark to do setup work outside of the 69 // timer. When a benchmark is repeatedly drawn, this should be called once 70 // before the initial draw. 71 void preDraw(); 72 73 // Called once before and after a series of draw calls to a single canvas. 74 // The setup/break down in these calls is not timed. 75 void perCanvasPreDraw(SkCanvas*); 76 void perCanvasPostDraw(SkCanvas*); 77 78 // Bench framework can tune loops to be large enough for stable timing. 79 void draw(const int loops, SkCanvas*); 80 setForceAlpha(int alpha)81 void setForceAlpha(int alpha) { 82 fForceAlpha = alpha; 83 } 84 setDither(SkTriState::State state)85 void setDither(SkTriState::State state) { 86 fDither = state; 87 } 88 89 /** Assign masks for paint-flags. These will be applied when setupPaint() 90 * is called. 91 * 92 * Performs the following on the paint: 93 * uint32_t flags = paint.getFlags(); 94 * flags &= ~clearMask; 95 * flags |= orMask; 96 * paint.setFlags(flags); 97 */ setPaintMasks(uint32_t orMask,uint32_t clearMask)98 void setPaintMasks(uint32_t orMask, uint32_t clearMask) { 99 fOrMask = orMask; 100 fClearMask = clearMask; 101 } 102 103 protected: 104 virtual void setupPaint(SkPaint* paint); 105 106 virtual const char* onGetName() = 0; onGetUniqueName()107 virtual const char* onGetUniqueName() { return this->onGetName(); } onPreDraw()108 virtual void onPreDraw() {} onPerCanvasPreDraw(SkCanvas *)109 virtual void onPerCanvasPreDraw(SkCanvas*) {} onPerCanvasPostDraw(SkCanvas *)110 virtual void onPerCanvasPostDraw(SkCanvas*) {} 111 // Each bench should do its main work in a loop like this: 112 // for (int i = 0; i < loops; i++) { <work here> } 113 virtual void onDraw(const int loops, SkCanvas*) = 0; 114 115 virtual SkIPoint onGetSize(); 116 117 private: 118 int fForceAlpha; 119 SkTriState::State fDither; 120 uint32_t fOrMask, fClearMask; 121 122 typedef SkRefCnt INHERITED; 123 }; 124 125 typedef SkTRegistry<Benchmark*(*)(void*)> BenchRegistry; 126 127 #endif 128