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Searched refs:setProjectionMatrix (Results 1 – 8 of 8) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
DShadowUtil.java279 shadowCam.setProjectionMatrix(null); in updateShadowCamera()
318 shadowCam.setProjectionMatrix(result); in updateShadowCamera()
355 shadowCam.setProjectionMatrix(null); in updateShadowCamera()
483 shadowCam.setProjectionMatrix(result); in updateShadowCamera()
DBasicShadowRenderer.java162 shadowCam.setProjectionMatrix(null); in postQueue()
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
DReflectionProcessor.java57 reflectionCam.setProjectionMatrix(null); in postQueue()
/external/skia/src/gpu/gl/
DGrGLPathRendering.h63 void setProjectionMatrix(const SkMatrix& matrix,
DGrGLProgram.cpp210 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), in onSetRenderTargetState()
DGrGLPathRendering.cpp259 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, in setProjectionMatrix() function in GrGLPathRendering
DGrGLGpu.cpp1942 this->glPathRendering()->setProjectionMatrix(*state.fViewMatrix, size, rt->origin()); in onStencilPath()
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DCamera.java417 setProjectionMatrix(p); in setClipPlane()
1079 public void setProjectionMatrix(Matrix4f projMatrix) { in setProjectionMatrix() method in Camera