Searched refs:setTextureStorage (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fShaderImageLoadStoreTests.cpp | 685 static void setTextureStorage (glu::CallLogWrapper& glLog, TextureType imageType, deUint32 internal… in setTextureStorage() function 727 setTextureStorage(glLog, src.getImageType(), internalFormat, imageSize, textureBufGL); in uploadTexture() 1147 setTextureStorage(glLog, m_textureType, internalFormatGL, imageSize, *textureBuf); in iterate() 1404 setTextureStorage(glLog, m_textureType, textureInternalFormatGL, imageSize, *texture1Buf); in iterate() 1981 …setTextureStorage(glLog, m_imageType, internalFormatGL, imageSize * (m_imageType == TEXTURETYPE_CU… in iterate() 2381 …setTextureStorage(glLog, m_imageType, internalFormatGL, imageSize * (m_imageType == TEXTURETYPE_CU… in iterate() 2570 setTextureStorage(glLog, m_imageType, internalFormatGL, imageSize, *textureBuf); in iterate() 2777 setTextureStorage(glLog, m_imageType, internalFormatGL, m_imageSize, *mainTextureBuf); in iterate() 2784 …setTextureStorage(glLog, TEXTURETYPE_2D, GL_R32UI, IVec3(1, 1, 1), 0 /* always 2d texture, no buff… in iterate()
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