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Searched refs:setTextureStorage (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp685 static void setTextureStorage (glu::CallLogWrapper& glLog, TextureType imageType, deUint32 internal… in setTextureStorage() function
727 setTextureStorage(glLog, src.getImageType(), internalFormat, imageSize, textureBufGL); in uploadTexture()
1147 setTextureStorage(glLog, m_textureType, internalFormatGL, imageSize, *textureBuf); in iterate()
1404 setTextureStorage(glLog, m_textureType, textureInternalFormatGL, imageSize, *texture1Buf); in iterate()
1981setTextureStorage(glLog, m_imageType, internalFormatGL, imageSize * (m_imageType == TEXTURETYPE_CU… in iterate()
2381setTextureStorage(glLog, m_imageType, internalFormatGL, imageSize * (m_imageType == TEXTURETYPE_CU… in iterate()
2570 setTextureStorage(glLog, m_imageType, internalFormatGL, imageSize, *textureBuf); in iterate()
2777 setTextureStorage(glLog, m_imageType, internalFormatGL, m_imageSize, *mainTextureBuf); in iterate()
2784setTextureStorage(glLog, TEXTURETYPE_2D, GL_R32UI, IVec3(1, 1, 1), 0 /* always 2d texture, no buff… in iterate()