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Searched refs:setUsable (Results 1 – 3 of 3) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/shader/
DShader.java181 public void setUsable(boolean usable){ in setUsable() method in Shader.ShaderSource
394 public void setUsable(boolean usable){ in setUsable() method in Shader
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java1063 source.setUsable(compiledOK); in updateShaderSourceData()
1106 shader.setUsable(false); in updateShaderData()
1171 shader.setUsable(false); in updateShaderData()
1174 shader.setUsable(true); in updateShaderData()
1264 source.setUsable(false); in deleteShaderSource()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java1010 source.setUsable(compiledOK); in updateShaderSourceData()
1046 shader.setUsable(false); in updateShaderData()
1097 shader.setUsable(false); in updateShaderData()
1100 shader.setUsable(true); in updateShaderData()
1144 source.setUsable(false); in deleteShaderSource()