Searched refs:setUserTransformsWorld (Results 1 – 3 of 3) sorted by relevance
201 link.bone.setUserTransformsWorld(position, tmpRot1); in update()207 link.bone.setUserTransformsWorld(position, tmpRot1); in update()239 link.bone.setUserTransformsWorld(position, tmpRot1); in update()
456 public void setUserTransformsWorld(Vector3f translation, Quaternion rotation) { in setUserTransformsWorld() method in Bone
248 bone.setUserTransformsWorld(pos, rot); in setTransform()