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Searched refs:shadeProc (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/effects/gradients/
DSkLinearGradient.cpp239 LinearShadeProc shadeProc = shadeSpan_linear_repeat; in shadeSpan() local
241 shadeProc = shadeSpan_linear_vertical_lerp; in shadeSpan()
243 shadeProc = shadeSpan_linear_clamp; in shadeSpan()
245 shadeProc = shadeSpan_linear_mirror; in shadeSpan()
249 (*shadeProc)(proc, dx, fx, dstC, cache, toggle, count); in shadeSpan()
428 LinearShade16Proc shadeProc = shadeSpan16_linear_repeat; in shadeSpan16() local
430 shadeProc = shadeSpan16_linear_vertical; in shadeSpan16()
432 shadeProc = shadeSpan16_linear_clamp; in shadeSpan16()
434 shadeProc = shadeSpan16_linear_mirror; in shadeSpan16()
438 (*shadeProc)(proc, dx, fx, dstC, cache, toggle, count); in shadeSpan16()
DSkRadialGradient.cpp201 RadialShade16Proc shadeProc = shadeSpan16_radial_repeat; in shadeSpan16() local
203 shadeProc = shadeSpan16_radial_clamp; in shadeSpan16()
205 shadeProc = shadeSpan16_radial_mirror; in shadeSpan16()
209 (*shadeProc)(srcPt.fX, sdx, srcPt.fY, sdy, dstC, in shadeSpan16()
408 RadialShadeProc shadeProc = shadeSpan_radial_repeat; in shadeSpan() local
410 shadeProc = shadeSpan_radial_clamp2; in shadeSpan()
412 shadeProc = shadeSpan_radial_mirror; in shadeSpan()
416 (*shadeProc)(srcPt.fX, sdx, srcPt.fY, sdy, dstC, cache, count, toggle); in shadeSpan()
DSkTwoPointConicalGradient.cpp250 TwoPointConicalProc shadeProc = twopoint_repeat; in shadeSpan() local
252 shadeProc = twopoint_clamp; in shadeSpan()
254 shadeProc = twopoint_mirror; in shadeSpan()
278 (*shadeProc)(&rec, dstC, cache, toggle, count); in shadeSpan()
286 (*shadeProc)(&rec, dstC, cache, toggle, 1); in shadeSpan()
/external/skia/src/core/
DSkBlitter_ARGB32.cpp422 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx); in blitRect() local
423 if (shadeProc) { in blitRect()
425 shadeProc(ctx, x, y, device, width); in blitRect()
632 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx); in blitV() local
634 if (shadeProc) { in blitV()
636 shadeProc(ctx, x, y, device, 1); in blitV()
649 if (shadeProc) { in blitV()
651 shadeProc(ctx, x, y, &c, 1); in blitV()