Searched refs:shadeProc (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/effects/gradients/ |
D | SkLinearGradient.cpp | 239 LinearShadeProc shadeProc = shadeSpan_linear_repeat; in shadeSpan() local 241 shadeProc = shadeSpan_linear_vertical_lerp; in shadeSpan() 243 shadeProc = shadeSpan_linear_clamp; in shadeSpan() 245 shadeProc = shadeSpan_linear_mirror; in shadeSpan() 249 (*shadeProc)(proc, dx, fx, dstC, cache, toggle, count); in shadeSpan() 428 LinearShade16Proc shadeProc = shadeSpan16_linear_repeat; in shadeSpan16() local 430 shadeProc = shadeSpan16_linear_vertical; in shadeSpan16() 432 shadeProc = shadeSpan16_linear_clamp; in shadeSpan16() 434 shadeProc = shadeSpan16_linear_mirror; in shadeSpan16() 438 (*shadeProc)(proc, dx, fx, dstC, cache, toggle, count); in shadeSpan16()
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D | SkRadialGradient.cpp | 201 RadialShade16Proc shadeProc = shadeSpan16_radial_repeat; in shadeSpan16() local 203 shadeProc = shadeSpan16_radial_clamp; in shadeSpan16() 205 shadeProc = shadeSpan16_radial_mirror; in shadeSpan16() 209 (*shadeProc)(srcPt.fX, sdx, srcPt.fY, sdy, dstC, in shadeSpan16() 408 RadialShadeProc shadeProc = shadeSpan_radial_repeat; in shadeSpan() local 410 shadeProc = shadeSpan_radial_clamp2; in shadeSpan() 412 shadeProc = shadeSpan_radial_mirror; in shadeSpan() 416 (*shadeProc)(srcPt.fX, sdx, srcPt.fY, sdy, dstC, cache, count, toggle); in shadeSpan()
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D | SkTwoPointConicalGradient.cpp | 250 TwoPointConicalProc shadeProc = twopoint_repeat; in shadeSpan() local 252 shadeProc = twopoint_clamp; in shadeSpan() 254 shadeProc = twopoint_mirror; in shadeSpan() 278 (*shadeProc)(&rec, dstC, cache, toggle, count); in shadeSpan() 286 (*shadeProc)(&rec, dstC, cache, toggle, 1); in shadeSpan()
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/external/skia/src/core/ |
D | SkBlitter_ARGB32.cpp | 422 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx); in blitRect() local 423 if (shadeProc) { in blitRect() 425 shadeProc(ctx, x, y, device, width); in blitRect() 632 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx); in blitV() local 634 if (shadeProc) { in blitV() 636 shadeProc(ctx, x, y, device, 1); in blitV() 649 if (shadeProc) { in blitV() 651 shadeProc(ctx, x, y, &c, 1); in blitV()
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