/external/deqp/modules/gles3/functional/ |
D | es3fDepthTests.cpp | 208 deUint32 shaderID = context.createProgram(&shader); in render() local 222 shader.setColor(context, shaderID, red); in render() 223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render() 225 shader.setColor(context, shaderID, green); in render() 226 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render() 230 shader.setColor(context, shaderID, red); in render() 231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); in render() 233 shader.setColor(context, shaderID, green); in render() 234 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); in render() 238 shader.setColor(context, shaderID, red); in render() [all …]
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D | es3fTextureSpecificationTests.cpp | 312 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local 315 shader.setUniforms(*ctx, shaderID); in verifyTexture() 316 renderTex(dst, shaderID, levelW, levelH); in verifyTexture() 403 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local 406 shader.setUniforms(*ctx, shaderID); in verifyTexture() 407 renderTex(dst, shaderID, levelSize, levelSize); in verifyTexture() 503 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local 506 shader.setUniforms(*ctx, shaderID); in verifyTexture() 507 renderTex(dst, shaderID, levelW, levelH); in verifyTexture() 604 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local [all …]
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D | es3fFboRenderTest.cpp | 824 deUint32 shaderID = context.createProgram(&shader); in render() local 826 shader.setUniforms(context, shaderID); in render() 830 sglr::drawQuad(context, shaderID, Vec3(-0.9f, -0.9f, 0.0f), Vec3(0.9f, 0.9f, 0.0f)); in render()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthTests.cpp | 205 deUint32 shaderID = context.createProgram(&shader); in render() local 219 shader.setColor(context, shaderID, red); in render() 220 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render() 222 shader.setColor(context, shaderID, green); in render() 223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render() 227 shader.setColor(context, shaderID, red); in render() 228 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); in render() 230 shader.setColor(context, shaderID, green); in render() 231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); in render() 235 shader.setColor(context, shaderID, red); in render() [all …]
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D | es2fFboRenderTest.cpp | 704 deUint32 shaderID = context.createProgram(&shader); in render() local 706 shader.setUnit(context, shaderID, 0); in render() 710 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 950 deUint32 shaderID = context.createProgram(&shader); in render() local 960 shader.setUnit(context, shaderID, 0); in render() 971 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 979 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 1005 deUint32 shaderID = context.createProgram(&shader); in render() local 1041 shader.setUnit(context, shaderID, 0); in render() 1042 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() [all …]
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D | es2fTextureSpecificationTests.cpp | 570 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader); in renderTex2D() local 572 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID); in renderTex2D() 573 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*… in renderTex2D() 597 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]); in renderTexCube() local 599 shaders[face]->setUniforms(*getCurrentContext(), shaderID); in renderTexCube() 600 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*… in renderTexCube() 1286 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local 1292 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture() 1334 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local 1342 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture() [all …]
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D | es2fTextureUnitTests.cpp | 903 deUint32 shaderID = context.createProgram(m_shader); in render() local 909 m_shader->setUniforms(context, shaderID); in render() 910 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
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/external/skia/src/gpu/gl/debug/ |
D | GrGLCreateDebugInterface.cpp | 37 GrGLuint shaderID) { in debugGLAttachShader() argument 43 GrShaderObj *shader = GR_FIND(shaderID, in debugGLAttachShader() 496 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) { in debugGLDeleteShader() argument 498 GrShaderObj *shader = GR_FIND(shaderID, in debugGLDeleteShader()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureSpecificationTests.cpp | 287 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local 290 shader.setUniforms(*ctx, shaderID); in verifyTexture() 291 renderTex(dst, shaderID, levelSize, levelSize); in verifyTexture()
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