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Searched refs:shaderID (Results 1 – 9 of 9) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fDepthTests.cpp208 deUint32 shaderID = context.createProgram(&shader); in render() local
222 shader.setColor(context, shaderID, red); in render()
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
225 shader.setColor(context, shaderID, green); in render()
226 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
230 shader.setColor(context, shaderID, red); in render()
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); in render()
233 shader.setColor(context, shaderID, green); in render()
234 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); in render()
238 shader.setColor(context, shaderID, red); in render()
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Des3fTextureSpecificationTests.cpp312 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
315 shader.setUniforms(*ctx, shaderID); in verifyTexture()
316 renderTex(dst, shaderID, levelW, levelH); in verifyTexture()
403 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
406 shader.setUniforms(*ctx, shaderID); in verifyTexture()
407 renderTex(dst, shaderID, levelSize, levelSize); in verifyTexture()
503 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
506 shader.setUniforms(*ctx, shaderID); in verifyTexture()
507 renderTex(dst, shaderID, levelW, levelH); in verifyTexture()
604 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
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Des3fFboRenderTest.cpp824 deUint32 shaderID = context.createProgram(&shader); in render() local
826 shader.setUniforms(context, shaderID); in render()
830 sglr::drawQuad(context, shaderID, Vec3(-0.9f, -0.9f, 0.0f), Vec3(0.9f, 0.9f, 0.0f)); in render()
/external/deqp/modules/gles2/functional/
Des2fDepthTests.cpp205 deUint32 shaderID = context.createProgram(&shader); in render() local
219 shader.setColor(context, shaderID, red); in render()
220 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
222 shader.setColor(context, shaderID, green); in render()
223 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.2f), Vec3(0.0f, 0.0f, 0.2f)); in render()
227 shader.setColor(context, shaderID, red); in render()
228 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.4f), Vec3(0.0f, 1.0f, -0.4f)); in render()
230 shader.setColor(context, shaderID, green); in render()
231 sglr::drawQuad(context, shaderID, Vec3(-1.0f, 0.0f, -0.1f), Vec3(0.0f, 1.0f, -0.1f)); in render()
235 shader.setColor(context, shaderID, red); in render()
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Des2fFboRenderTest.cpp704 deUint32 shaderID = context.createProgram(&shader); in render() local
706 shader.setUnit(context, shaderID, 0); in render()
710 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
950 deUint32 shaderID = context.createProgram(&shader); in render() local
960 shader.setUnit(context, shaderID, 0); in render()
971 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
979 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1005 deUint32 shaderID = context.createProgram(&shader); in render() local
1041 shader.setUnit(context, shaderID, 0); in render()
1042 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
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Des2fTextureSpecificationTests.cpp570 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader); in renderTex2D() local
572 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID); in renderTex2D()
573 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*… in renderTex2D()
597 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]); in renderTexCube() local
599 shaders[face]->setUniforms(*getCurrentContext(), shaderID); in renderTexCube()
600 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*… in renderTexCube()
1286 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1292 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture()
1334 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1342 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture()
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Des2fTextureUnitTests.cpp903 deUint32 shaderID = context.createProgram(m_shader); in render() local
909 m_shader->setUniforms(context, shaderID); in render()
910 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp37 GrGLuint shaderID) { in debugGLAttachShader() argument
43 GrShaderObj *shader = GR_FIND(shaderID, in debugGLAttachShader()
496 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) { in debugGLDeleteShader() argument
498 GrShaderObj *shader = GR_FIND(shaderID, in debugGLDeleteShader()
/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp287 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
290 shader.setUniforms(*ctx, shaderID); in verifyTexture()
291 renderTex(dst, shaderID, levelSize, levelSize); in verifyTexture()