Searched refs:shaderImageAccessStr (Results 1 – 1 of 1) sorted by relevance
2793 const char* const shaderImageAccessStr = m_imageAccess == IMAGEACCESS_READ_ONLY ? "readonly" in iterate() local2808 …"layout (" + shaderImageFormatStr + ", binding=0) " + shaderImageAccessStr + " uniform " + shaderI… in iterate()