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Searched refs:shaderImageTypeStr (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp1156 const string shaderImageTypeStr = getShaderImageType(m_format.type, shaderImageType); in iterate() local
1170 "precision highp " + shaderImageTypeStr + ";\n" in iterate()
1173 …ut (" + shaderImageFormatStr + ", binding=0) writeonly uniform " + shaderImageTypeStr + " u_image;… in iterate()
1414 const string shaderImageTypeStr = getShaderImageType(m_imageFormat.type, shaderImageType); in iterate() local
1420 "precision highp " + shaderImageTypeStr + ";\n" in iterate()
1423 …rmatStr + ", binding=0) " + maybeRestrict + " readonly uniform " + shaderImageTypeStr + " u_image0… in iterate()
1424 …matStr + ", binding=1) " + maybeRestrict + " writeonly uniform " + shaderImageTypeStr + " u_image1… in iterate()
2007 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType); in iterate() local
2014 "precision highp " + shaderImageTypeStr + ";\n" in iterate()
2017 …out (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_result… in iterate()
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