Searched refs:shaderImageTypeStr (Results 1 – 1 of 1) sorted by relevance
1156 const string shaderImageTypeStr = getShaderImageType(m_format.type, shaderImageType); in iterate() local1170 "precision highp " + shaderImageTypeStr + ";\n" in iterate()1173 …ut (" + shaderImageFormatStr + ", binding=0) writeonly uniform " + shaderImageTypeStr + " u_image;… in iterate()1414 const string shaderImageTypeStr = getShaderImageType(m_imageFormat.type, shaderImageType); in iterate() local1420 "precision highp " + shaderImageTypeStr + ";\n" in iterate()1423 …rmatStr + ", binding=0) " + maybeRestrict + " readonly uniform " + shaderImageTypeStr + " u_image0… in iterate()1424 …matStr + ", binding=1) " + maybeRestrict + " writeonly uniform " + shaderImageTypeStr + " u_image1… in iterate()2007 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType); in iterate() local2014 "precision highp " + shaderImageTypeStr + ";\n" in iterate()2017 …out (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_result… in iterate()[all …]