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Searched refs:shaderOrTexture (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_span.c1141 const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits; in _swrast_write_rgba_span() local
1202 if (shaderOrTexture && !swrast->_DeferredTexture) { in _swrast_write_rgba_span()
1260 if (shaderOrTexture && swrast->_DeferredTexture) { in _swrast_write_rgba_span()