Searched refs:shaderOutResultTexture (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fShaderImageLoadStoreTests.cpp | 2763 const glu::Texture shaderOutResultTexture (renderCtx); in iterate() local 2772 …log << TestLog::Message << "// Created a texture (name " << *shaderOutResultTexture << ") for stor… in iterate() 2782 glLog.glBindTexture(GL_TEXTURE_2D, *shaderOutResultTexture); in iterate() 2785 glLog.glBindImageTexture(1, *shaderOutResultTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate() 2850 …if (readIntegerTextureViaFBOAndVerify(renderCtx, glLog, *shaderOutResultTexture, TEXTURETYPE_2D, T… in iterate()
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