Searched refs:shader_code_bo (Results 1 – 2 of 2) sorted by relevance
149 shader->shader_code_bo = r600_compute_buffer_alloc_vram(ctx->screen, in evergreen_create_compute_state()152 p = ctx->ws->buffer_map(shader->shader_code_bo->cs_buf, ctx->cs, in evergreen_create_compute_state()156 ctx->ws->buffer_unmap(shader->shader_code_bo->cs_buf); in evergreen_create_compute_state()434 va = r600_resource_va(&rctx->screen->screen, &shader->shader_code_bo->b.b); in evergreen_emit_cs_shader()444 r600_write_value(cs, r600_context_bo_reloc(rctx, shader->shader_code_bo, in evergreen_emit_cs_shader()
84 struct r600_resource *shader_code_bo; member