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Searched refs:shader_cso (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_screen.h1411 void* shader_cso; in create_stage_shader() local
1417 shader_cso = immediate_pipe->create_vs_state(immediate_pipe, &tgsi_shader); in create_stage_shader()
1418 shader = (GalliumD3D11Shader<>*)new GalliumD3D11VertexShader(this, shader_cso); in create_stage_shader()
1421 shader_cso = immediate_pipe->create_fs_state(immediate_pipe, &tgsi_shader); in create_stage_shader()
1422 shader = (GalliumD3D11Shader<>*)new GalliumD3D11PixelShader(this, shader_cso); in create_stage_shader()
1425 shader_cso = immediate_pipe->create_gs_state(immediate_pipe, &tgsi_shader); in create_stage_shader()
1426 shader = (GalliumD3D11Shader<>*)new GalliumD3D11GeometryShader(this, shader_cso); in create_stage_shader()
1429 shader_cso = 0; in create_stage_shader()
Dd3d11_context.h321 void* shader_cso = shader ? shader->object : default_shaders[s]; in xs_set_shader() local
325 pipe->bind_vs_state(pipe, shader_cso); in xs_set_shader()
328 pipe->bind_fs_state(pipe, shader_cso); in xs_set_shader()
331 pipe->bind_gs_state(pipe, shader_cso); in xs_set_shader()