Searched refs:shader_sources (Results 1 – 1 of 1) sorted by relevance
224 const GLchar *shader_sources[3] = {shader_preamble, layer_count.c_str(), in GenerateShaders() local227 shader_sources[2] = vertex_shader_source; in GenerateShaders()228 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources, in GenerateShaders()236 shader_sources[2] = fragment_shader_source; in GenerateShaders()238 GL_FRAGMENT_SHADER, 3, shader_sources, ret ? &shader_log : NULL); in GenerateShaders()