Searched refs:shadersToDelete (Results 1 – 1 of 1) sorted by relevance
407 SkTDArray<GrGLuint> shadersToDelete; in finalize() local409 if (!fVS.compileAndAttachShaders(programID, &shadersToDelete)) { in finalize()410 this->cleanupProgram(programID, shadersToDelete); in finalize()420 if (!fFS.compileAndAttachShaders(programID, &shadersToDelete)) { in finalize()421 this->cleanupProgram(programID, shadersToDelete); in finalize()444 this->cleanupShaders(shadersToDelete); in finalize()