Searched refs:shadowMode (Results 1 – 5 of 5) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
D | TechniqueDef.java | 110 private ShadowMode shadowMode = ShadowMode.Disable; field in TechniqueDef 168 return shadowMode; in getShadowMode() 178 public void setShadowMode(ShadowMode shadowMode) { in setShadowMode() argument 179 this.shadowMode = shadowMode; in setShadowMode() 374 oc.write(shadowMode, "shadowMode", ShadowMode.Disable); in write() 391 shadowMode = ic.readEnum("shadowMode", ShadowMode.class, ShadowMode.Disable); in read()
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/external/skia/include/effects/ |
D | SkDropShadowImageFilter.h | 25 ShadowMode shadowMode, 29 shadowMode, input, cropRect)); 38 ShadowMode shadowMode, SkImageFilter* input, const CropRect* cropRect);
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/external/skia/src/effects/ |
D | SkDropShadowImageFilter.cpp | 20 ShadowMode shadowMode, SkImageFilter* input, in SkDropShadowImageFilter() argument 28 , fShadowMode(shadowMode) in SkDropShadowImageFilter() 39 ShadowMode shadowMode = buffer.isVersionLT(SkReadBuffer::kDropShadowMode_Version) ? in CreateProc() local 42 return Create(dx, dy, sigmaX, sigmaY, color, shadowMode, common.getInput(0), in CreateProc()
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
D | Spatial.java | 140 protected ShadowMode shadowMode = RenderQueue.ShadowMode.Inherit; field in Spatial 1064 if (shadowMode != RenderQueue.ShadowMode.Inherit) { in getShadowMode() 1065 return shadowMode; in getShadowMode() 1264 capsule.write(shadowMode, "shadow_mode", ShadowMode.Inherit); in write() 1282 shadowMode = ic.readEnum("shadow_mode", ShadowMode.class, in read() 1373 public void setShadowMode(RenderQueue.ShadowMode shadowMode) { in setShadowMode() argument 1374 this.shadowMode = shadowMode; in setShadowMode() 1392 return shadowMode; in getLocalShadowMode()
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | RenderManager.java | 694 RenderQueue.ShadowMode shadowMode = s.getShadowMode(); in renderShadow() local 695 … if (shadowMode != RenderQueue.ShadowMode.Off && shadowMode != RenderQueue.ShadowMode.Receive) { in renderShadow() 808 RenderQueue.ShadowMode shadowMode = scene.getShadowMode(); in renderScene() local 809 if (shadowMode != RenderQueue.ShadowMode.Off) { in renderScene() 810 vp.getQueue().addToShadowQueue(gm, shadowMode); in renderScene()
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