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Searched refs:shadowMode (Results 1 – 5 of 5) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/material/
DTechniqueDef.java110 private ShadowMode shadowMode = ShadowMode.Disable; field in TechniqueDef
168 return shadowMode; in getShadowMode()
178 public void setShadowMode(ShadowMode shadowMode) { in setShadowMode() argument
179 this.shadowMode = shadowMode; in setShadowMode()
374 oc.write(shadowMode, "shadowMode", ShadowMode.Disable); in write()
391 shadowMode = ic.readEnum("shadowMode", ShadowMode.class, ShadowMode.Disable); in read()
/external/skia/include/effects/
DSkDropShadowImageFilter.h25 ShadowMode shadowMode,
29 shadowMode, input, cropRect));
38 ShadowMode shadowMode, SkImageFilter* input, const CropRect* cropRect);
/external/skia/src/effects/
DSkDropShadowImageFilter.cpp20 ShadowMode shadowMode, SkImageFilter* input, in SkDropShadowImageFilter() argument
28 , fShadowMode(shadowMode) in SkDropShadowImageFilter()
39 ShadowMode shadowMode = buffer.isVersionLT(SkReadBuffer::kDropShadowMode_Version) ? in CreateProc() local
42 return Create(dx, dy, sigmaX, sigmaY, color, shadowMode, common.getInput(0), in CreateProc()
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
DSpatial.java140 protected ShadowMode shadowMode = RenderQueue.ShadowMode.Inherit; field in Spatial
1064 if (shadowMode != RenderQueue.ShadowMode.Inherit) { in getShadowMode()
1065 return shadowMode; in getShadowMode()
1264 capsule.write(shadowMode, "shadow_mode", ShadowMode.Inherit); in write()
1282 shadowMode = ic.readEnum("shadow_mode", ShadowMode.class, in read()
1373 public void setShadowMode(RenderQueue.ShadowMode shadowMode) { in setShadowMode() argument
1374 this.shadowMode = shadowMode; in setShadowMode()
1392 return shadowMode; in getLocalShadowMode()
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DRenderManager.java694 RenderQueue.ShadowMode shadowMode = s.getShadowMode(); in renderShadow() local
695 … if (shadowMode != RenderQueue.ShadowMode.Off && shadowMode != RenderQueue.ShadowMode.Receive) { in renderShadow()
808 RenderQueue.ShadowMode shadowMode = scene.getShadowMode(); in renderScene() local
809 if (shadowMode != RenderQueue.ShadowMode.Off) { in renderScene()
810 vp.getQueue().addToShadowQueue(gm, shadowMode); in renderScene()