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Searched refs:shdrs (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/rbug/
Drbug_core.c520 rbug_shader_t *shdrs; in rbug_shader_list() local
532 shdrs = MALLOC(rb_context->num_shaders * sizeof(rbug_shader_t)); in rbug_shader_list()
535 shdrs[i++] = VOID2U64(tr_shdr); in rbug_shader_list()
541 rbug_send_shader_list_reply(tr_rbug->con, serial, shdrs, i, NULL); in rbug_shader_list()
542 FREE(shdrs); in rbug_shader_list()
/external/elfutils/src/
DTODO25 ** shdrs in read-only files
32 ** shdrs after elf_cntl (ELF_C_FDREAD)
DChangeLog182 * TODO: Add note on shdrs after elf_cntl (ELF_C_FDREAD).
/external/elfutils/src/libelf/
DChangeLog557 * elf32_offscn.c: Make sure shdrs have been read in.
/external/elfutils/src/src/
DChangeLog1145 (handle_elf): When that's set, truncate off .shstrtab and shdrs.
2284 allocated SHT_NOBITS shdrs with stripped moved by prelink via
/external/elfutils/src/libdwfl/
DChangeLog238 extend contents_size and use shdrs if only file bits are in