Searched refs:shouldTakeHit (Results 1 – 1 of 1) sorted by relevance
169 protected boolean shouldTakeHit(GameObject parentObject) { in shouldTakeHit() method in NPCAnimationComponent209 } else if (shouldTakeHit(parentObject)) { in idle()239 } else if (shouldTakeHit(parentObject)) { in walk()277 } else if (shouldTakeHit(parentObject)) { in run()287 } else if (shouldTakeHit(parentObject)) { in shoot()