Searched refs:side2 (Results 1 – 1 of 1) sorted by relevance
21 int side2 = zero ^ mask; in rotate() local25 if (approximately_equal(cubic[side2].fY, cubic[zero].fY)) { in rotate()26 rotPath[side2].fY = cubic[zero].fY; in rotate()78 int side2 = index ^ mask; in convexHull() local82 order[2] = side2; in convexHull()86 sides ^= side(rotPath[side2].fY - rotPath[yMin].fY); in convexHull()