Searched refs:signedDistanceToPlane (Results 1 – 1 of 1) sorted by relevance
219 float signedDistanceToPlane = triPlane.pseudoDistance(sCenter); in collideWithTriangle() local222 if (FastMath.abs(signedDistanceToPlane) >= 1.0f){ in collideWithTriangle()234 t0 = (-1f - signedDistanceToPlane) / normalDotVelocity; in collideWithTriangle()235 t1 = ( 1f - signedDistanceToPlane) / normalDotVelocity; in collideWithTriangle()