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Searched refs:sliceOrFaceNdx (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp796 virtual bool operator() (TestLog&, const ConstPixelBufferAccess&, int sliceOrFaceNdx) const = 0;
841 for (int sliceOrFaceNdx = 0; sliceOrFaceNdx < numSlicesOrFaces; sliceOrFaceNdx++) in readIntegerTextureViaFBOAndVerify() local
844 …FER, GL_COLOR_ATTACHMENT0, cubeFaceToGLFace(glslImageFuncZToCubeFace(sliceOrFaceNdx)), textureGL, … in readIntegerTextureViaFBOAndVerify()
848 …lLog.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureGL, 0, sliceOrFaceNdx); in readIntegerTextureViaFBOAndVerify()
859 if (!verifyLayer(log, resultSlice, sliceOrFaceNdx)) in readIntegerTextureViaFBOAndVerify()
964 for (int sliceOrFaceNdx = 0; sliceOrFaceNdx < numSlicesOrFaces; sliceOrFaceNdx++) in readFloatOrNormTextureWithLookupsAndVerify() local
969 computeQuadTexCoordCube(coords, glslImageFuncZToCubeFace(sliceOrFaceNdx)); in readFloatOrNormTextureWithLookupsAndVerify()
978 ((float)sliceOrFaceNdx + 0.5f) / (float)numSlicesOrFaces : in readFloatOrNormTextureWithLookupsAndVerify()
979 (float)sliceOrFaceNdx; in readFloatOrNormTextureWithLookupsAndVerify()
1009 if (!verifyLayer(log, resultSliceAccess, sliceOrFaceNdx)) in readFloatOrNormTextureWithLookupsAndVerify()
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