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Searched refs:smoothState0 (Results 1 – 1 of 1) sorted by relevance

/external/aac/libPCMutils/src/
Dlimiter.cpp105 FIXP_DBL smoothState0; member
182 limiter->smoothState0 = FL2FXCONST_DBL(1.0f/(1<<1)); in resetLimiter()
248 FIXP_DBL smoothState0 = limiter->smoothState0; in applyLimiter() local
327 if (gain < smoothState0) { in applyLimiter()
328 …cor = fMin(cor, fMultDiv2((gain - fMultDiv2(FL2FXCONST_SGL(0.1f*(1<<1)),smoothState0)), FL2FXCONST… in applyLimiter()
335 if (cor < smoothState0) { in applyLimiter()
336 smoothState0 = fMult(attackConst,(smoothState0 - cor)) + cor; /* attack */ in applyLimiter()
337 smoothState0 = fMax(smoothState0, gain); /* avoid overshooting target */ in applyLimiter()
343 smoothState0 = -fMult(releaseConst,-(smoothState0 - cor)) + cor; /* release */ in applyLimiter()
346 gain = smoothState0; in applyLimiter()
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