Searched refs:specID (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 1856 deUint32 specID = getSpecializationID(0); in iterate() local 1858 …progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VA… in iterate() 1859 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_… in iterate() 1860 progCtx.vertexAttributes = singleValueShaderAttributes(getNameSpecialization(specID)); in iterate() 2194 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData() local 2195 string nameSpec = getNameSpecialization(specID); in generateShaderData() 2198 …derSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_V… in generateShaderData() 2199 …rSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_V… in generateShaderData() 2260 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData() local 2261 string nameSpec = getNameSpecialization(specID); in generateShaderData() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 1876 deUint32 specID = getSpecializationID(0); in iterate() local 1878 …progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VA… in iterate() 1879 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_… in iterate() 1880 progCtx.vertexAttributes = singleValueShaderAttributes(getNameSpecialization(specID)); in iterate() 2214 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData() local 2215 string nameSpec = getNameSpecialization(specID); in generateShaderData() 2218 …derSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_V… in generateShaderData() 2219 …rSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_V… in generateShaderData() 2280 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData() local 2281 string nameSpec = getNameSpecialization(specID); in generateShaderData() [all …]
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