Searched refs:specularColor (Results 1 – 7 of 7) sorted by relevance
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
D | GBuf.frag | 74 vec4 specularColor = texture2D(m_SpecularMap, newTexCoord); 76 vec4 specularColor = vec4(1.0); 80 specularColor.rgb *= SpecularSum.rgb; 85 gl_FragData[2] = vec4(specularColor.rgb, m_Shininess / 128.0);
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D | Lighting.frag | 227 vec4 specularColor = texture2D(m_SpecularMap, newTexCoord); 229 vec4 specularColor = vec4(1.0); 239 specularColor.rgb *= lightMapColor; 252 SpecularSum * specularColor.rgb * vec3(light.y); 261 specularColor.rgb *= texture2D(m_ColorRamp, vec2(light.y, 0.0)).rgb; 271 specularColor = mix(SpecularSum2 * light.y, refColor, refVec.w) * specularColor; 279 SpecularSum2.rgb * specularColor.rgb * vec3(light.y);
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D | Deferred.frag | 127 vec4 specularColor = texture2D(m_SpecularData, newTexCoord); 137 vec2 light = computeLighting(worldPosition, normal, viewDir, lightDir, specularColor.w*128.0); 141 specularColor.rgb *= texture2D(m_ColorRamp, vec2(light.y, 0.0)).rgb; 144 gl_FragColor = vec4(light.x * diffuseColor.xyz + light.y * specularColor.xyz, 1.0);
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/external/mesa3d/src/mesa/tnl/ |
D | t_rasterpos.c | 124 GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */ in shade_rastpos() local 129 ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 1.0); in shade_rastpos() 235 ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib ); in shade_rastpos() 242 Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F); in shade_rastpos() 243 Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F); in shade_rastpos() 244 Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F); in shade_rastpos() 245 Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F); in shade_rastpos()
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/ |
D | MaterialContext.java | 50 /* package */final ColorRGBA specularColor; field in MaterialContext 81 specularColor = ambientColor = null; in MaterialContext() 88 specularColor = this.readSpecularColor(structure, specularShader); in MaterialContext() 182 if(specularColor != null) { in MaterialContext() 183 transparent = transparent || specularColor.a < 1.0f; in MaterialContext() 421 return specularColor.clone(); in getSpecularColor()
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D | MaterialHelper.java | 262 result.setColor("Specular", materialContext.specularColor); in toMaterial()
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | TerrainLighting.frag | 615 vec4 specularColor = vec4(1.0); 622 SpecularSum * specularColor * light.y;
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