Searched refs:sphereCoords (Results 1 – 1 of 1) sorted by relevance
804 public static Vector3f sphericalToCartesian(Vector3f sphereCoords, in sphericalToCartesian() argument806 store.y = sphereCoords.x * FastMath.sin(sphereCoords.z); in sphericalToCartesian()807 float a = sphereCoords.x * FastMath.cos(sphereCoords.z); in sphericalToCartesian()808 store.x = a * FastMath.cos(sphereCoords.y); in sphericalToCartesian()809 store.z = a * FastMath.sin(sphereCoords.y); in sphericalToCartesian()840 public static Vector3f sphericalToCartesianZ(Vector3f sphereCoords, in sphericalToCartesianZ() argument842 store.z = sphereCoords.x * FastMath.sin(sphereCoords.z); in sphericalToCartesianZ()843 float a = sphereCoords.x * FastMath.cos(sphereCoords.z); in sphericalToCartesianZ()844 store.x = a * FastMath.cos(sphereCoords.y); in sphericalToCartesianZ()845 store.y = a * FastMath.sin(sphereCoords.y); in sphericalToCartesianZ()