Searched refs:spill_list (Results 1 – 1 of 1) sorted by relevance
4403 CPURegList spill_list(CPURegister::kRegister, kXRegSizeInBits, 0, 6); in GeneratePositiveLookup() local4404 spill_list.Combine(lr); in GeneratePositiveLookup()4405 spill_list.Remove(scratch1); in GeneratePositiveLookup()4406 spill_list.Remove(scratch2); in GeneratePositiveLookup()4408 __ PushCPURegList(spill_list); in GeneratePositiveLookup()4424 __ PopCPURegList(spill_list); in GeneratePositiveLookup()4428 __ PopCPURegList(spill_list); in GeneratePositiveLookup()4483 CPURegList spill_list(CPURegister::kRegister, kXRegSizeInBits, 0, 6); in GenerateNegativeLookup() local4484 spill_list.Combine(lr); in GenerateNegativeLookup()4485 spill_list.Remove(scratch0); // Scratch registers don't need to be preserved. in GenerateNegativeLookup()[all …]