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Searched refs:spiller (Results 1 – 9 of 9) sorted by relevance

/external/llvm/docs/CommandGuide/
Dllc.rst158 .. option:: --spiller=<spiller>
160 Specify the spiller to use for register allocators that support it. Currently
162 ``spiller`` is *local*. Valid spillers are:
166 Simple spiller
170 Local spiller
Dlli.rst255 **-spiller**
262 =simple: simple spiller
263 =local: local spiller
/external/llvm/lib/CodeGen/
DRegAllocBasic.cpp88 Spiller &spiller() override { return *SpillerInstance; } in spiller() function in __anon97ef1a410211::RABasic
203 spiller().spill(LRE); in spillInterferences()
262 spiller().spill(LRE); in selectOrSplit()
DRegAllocBase.h81 virtual Spiller &spiller() = 0;
DRegAllocGreedy.cpp313 Spiller &spiller() override { return *SpillerInstance; } in spiller() function in __anon4e4d313f0111::RAGreedy
2511 spiller().spill(LRE); in selectOrSplitImpl()
/external/llvm/test/CodeGen/X86/
D2011-10-11-SpillDead.ll10 ; Verify that the spiller creates a value number for that dead def.
/external/llvm/lib/Target/X86/
DREADME-FPStack.txt63 X86RegisterInfo::foldMemoryOperand, which prevents the spiller from
/external/llvm/lib/Target/ARM/
DREADME-Thumb.txt213 Make register allocator / spiller smarter so we can re-materialize "mov r, imm",
/external/llvm/docs/
DCodeGenerator.rst1341 mapped to physical registers or stack slots, it is necessary to use a spiller
1344 be loaded before being used. The implementation of the spiller tries to recycle
1346 how to invoke the spiller, see ``RegAllocLinearScan::runOnMachineFunction`` in