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Searched refs:sprite (Results 1 – 21 of 21) sorted by relevance

/external/clang/test/SemaObjC/
Divar-ref-misuse.m4 int sprite, spree;
8 + (void)setSprite:(int)sprite;
10 - (void)setSprite:(int)sprite;
18 sprite = foo; // expected-error {{instance variable 'sprite' accessed in class method}}
23 + (void)setSprite:(int)sprite {
25 sprite = 15;
27 ((Sprite *)self)->sprite = 16; /* NB: This is how one _should_ access */
31 sprite = foo;
34 - (void)setSprite:(int)sprite {
36 sprite = 15; // expected-warning {{local declaration of 'sprite' hides instance variable}}
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/external/proguard/src/proguard/gui/splash/
DTimeSwitchSprite.java35 private final Sprite sprite; field in TimeSwitchSprite
44 public TimeSwitchSprite(long onTime, Sprite sprite) in TimeSwitchSprite() argument
46 this(onTime, 0L, sprite); in TimeSwitchSprite()
57 public TimeSwitchSprite(long onTime, long offTime, Sprite sprite) in TimeSwitchSprite() argument
61 this.sprite = sprite; in TimeSwitchSprite()
71 sprite.paint(graphics, time - onTime); in paint()
DSplashPanel.java40 private final Sprite sprite; field in SplashPanel
56 public SplashPanel(Sprite sprite, double processorLoad) in SplashPanel() argument
58 this(sprite, processorLoad, (long)Integer.MAX_VALUE); in SplashPanel()
71 public SplashPanel(Sprite sprite, double processorLoad, long stopTime) in SplashPanel() argument
73 this.sprite = sprite; in SplashPanel()
138 sprite.paint(graphics, System.currentTimeMillis() - startTime); in paintComponent()
212 Sprite sprite = in main() local
226 SplashPanel panel = new SplashPanel(sprite, 0.5); in main()
DBufferedSprite.java37 private final Sprite sprite; field in BufferedSprite
59 Sprite sprite, in BufferedSprite() argument
68 sprite, in BufferedSprite()
90 Sprite sprite, in BufferedSprite() argument
98 this.sprite = sprite; in BufferedSprite()
132 sprite.paint(bufferGraphics, time); in paint()
DColorSprite.java33 private final Sprite sprite; field in ColorSprite
42 Sprite sprite) in ColorSprite() argument
45 this.sprite = sprite; in ColorSprite()
60 sprite.paint(graphics, time); in paint()
DFontSprite.java33 private final Sprite sprite; field in FontSprite
42 Sprite sprite) in FontSprite() argument
45 this.sprite = sprite; in FontSprite()
60 sprite.paint(graphics, time); in paint()
DClipSprite.java35 private final Sprite sprite; field in ClipSprite
48 Sprite sprite) in ClipSprite() argument
53 this.sprite = sprite; in ClipSprite()
72 sprite.paint(g, time); in paint()
82 sprite.paint(g, time); in paint()
DShadowedSprite.java36 private final Sprite sprite; field in ShadowedSprite
55 Sprite sprite) in ShadowedSprite() argument
61 this.sprite = sprite; in ShadowedSprite()
98 sprite.paint(graphics, time); in paint()
107 sprite.paint(graphics, time); in paint()
/external/replicaisland/src/com/replica/replicaisland/
DGameObjectFactory.java632 private void addStaticData(GameObjectType type, GameObject object, SpriteComponent sprite) {
643 } else if (entry instanceof SpriteAnimation && sprite != null) {
644 sprite.addAnimation((SpriteAnimation)entry);
888 SpriteComponent sprite = (SpriteComponent)allocateComponent(SpriteComponent.class);
889 sprite.setSize((int)object.width, (int)object.height);
890 sprite.setRenderComponent(render);
891 animation.setSprite(sprite);
897 sprite.setCollisionComponent(dynamicCollision);
964 object.add(sprite);
970 addStaticData(GameObjectType.PLAYER, object, sprite);
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DFixedAnimationComponent.java37 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class); in update() local
38 if (sprite != null) { in update()
39 sprite.playAnimation(mAnimationIndex); in update()
DAnimationComponent.java345 public void setSprite(SpriteComponent sprite) { in setSprite() argument
346 mSprite = sprite; in setSprite()
349 public void setJetSprite(SpriteComponent sprite) { in setJetSprite() argument
350 mJetSprite = sprite; in setJetSprite()
353 public void setSparksSprite(SpriteComponent sprite) { in setSparksSprite() argument
354 mSparksSprite = sprite; in setSparksSprite()
DGenericAnimationComponent.java71 public void setSprite(SpriteComponent sprite) { in setSprite() argument
72 mSprite = sprite; in setSprite()
DButtonAnimationComponent.java74 public void setSprite(SpriteComponent sprite) { in setSprite() argument
75 mSprite = sprite; in setSprite()
DGhostComponent.java72 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class); in update() local
73 if (sprite != null) { in update()
74 sprite.setOpacity(mLifeTime); in update()
DEnemyAnimationComponent.java149 public void setSprite(SpriteComponent sprite) { in setSprite() argument
150 mSprite = sprite; in setSprite()
DDoorAnimationComponent.java179 public void setSprite(SpriteComponent sprite) { in setSprite() argument
180 mSprite = sprite; in setSprite()
DNPCAnimationComponent.java368 public void setSprite(SpriteComponent sprite) { in setSprite() argument
369 mSprite = sprite; in setSprite()
/external/mesa3d/docs/OLD/
DMESA_sprite_point.spec62 define and implement so POINT_SMOOTH is ignored when drawing sprite
70 4. What about sprite rotation?
95 8. Should there be an advertisized maximum sprite point size?
/external/proguard/lib/
Dproguardgui.jarMETA-INF/ META-INF/MANIFEST.MF proguard/gui/ClassSpecificationDialog.class ClassSpecificationDialog ...
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_wide_point.c125 const boolean sprite = (boolean) stage->draw->rasterizer->point_quad_rasterization; in widepoint_point() local
168 if (sprite) { in widepoint_point()
/external/mesa3d/src/gallium/docs/source/cso/
Drasterizer.rst163 Controls automatic texture coordinate generation for rendering sprite points.
200 points or according to point sprite (which decomposes them into quads,
207 disabled. If it is disabled, point sprite coordinates are not