/external/clang/test/SemaObjC/ |
D | ivar-ref-misuse.m | 4 int sprite, spree; 8 + (void)setSprite:(int)sprite; 10 - (void)setSprite:(int)sprite; 18 sprite = foo; // expected-error {{instance variable 'sprite' accessed in class method}} 23 + (void)setSprite:(int)sprite { 25 sprite = 15; 27 ((Sprite *)self)->sprite = 16; /* NB: This is how one _should_ access */ 31 sprite = foo; 34 - (void)setSprite:(int)sprite { 36 sprite = 15; // expected-warning {{local declaration of 'sprite' hides instance variable}} [all …]
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/external/proguard/src/proguard/gui/splash/ |
D | TimeSwitchSprite.java | 35 private final Sprite sprite; field in TimeSwitchSprite 44 public TimeSwitchSprite(long onTime, Sprite sprite) in TimeSwitchSprite() argument 46 this(onTime, 0L, sprite); in TimeSwitchSprite() 57 public TimeSwitchSprite(long onTime, long offTime, Sprite sprite) in TimeSwitchSprite() argument 61 this.sprite = sprite; in TimeSwitchSprite() 71 sprite.paint(graphics, time - onTime); in paint()
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D | SplashPanel.java | 40 private final Sprite sprite; field in SplashPanel 56 public SplashPanel(Sprite sprite, double processorLoad) in SplashPanel() argument 58 this(sprite, processorLoad, (long)Integer.MAX_VALUE); in SplashPanel() 71 public SplashPanel(Sprite sprite, double processorLoad, long stopTime) in SplashPanel() argument 73 this.sprite = sprite; in SplashPanel() 138 sprite.paint(graphics, System.currentTimeMillis() - startTime); in paintComponent() 212 Sprite sprite = in main() local 226 SplashPanel panel = new SplashPanel(sprite, 0.5); in main()
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D | BufferedSprite.java | 37 private final Sprite sprite; field in BufferedSprite 59 Sprite sprite, in BufferedSprite() argument 68 sprite, in BufferedSprite() 90 Sprite sprite, in BufferedSprite() argument 98 this.sprite = sprite; in BufferedSprite() 132 sprite.paint(bufferGraphics, time); in paint()
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D | ColorSprite.java | 33 private final Sprite sprite; field in ColorSprite 42 Sprite sprite) in ColorSprite() argument 45 this.sprite = sprite; in ColorSprite() 60 sprite.paint(graphics, time); in paint()
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D | FontSprite.java | 33 private final Sprite sprite; field in FontSprite 42 Sprite sprite) in FontSprite() argument 45 this.sprite = sprite; in FontSprite() 60 sprite.paint(graphics, time); in paint()
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D | ClipSprite.java | 35 private final Sprite sprite; field in ClipSprite 48 Sprite sprite) in ClipSprite() argument 53 this.sprite = sprite; in ClipSprite() 72 sprite.paint(g, time); in paint() 82 sprite.paint(g, time); in paint()
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D | ShadowedSprite.java | 36 private final Sprite sprite; field in ShadowedSprite 55 Sprite sprite) in ShadowedSprite() argument 61 this.sprite = sprite; in ShadowedSprite() 98 sprite.paint(graphics, time); in paint() 107 sprite.paint(graphics, time); in paint()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GameObjectFactory.java | 632 private void addStaticData(GameObjectType type, GameObject object, SpriteComponent sprite) { 643 } else if (entry instanceof SpriteAnimation && sprite != null) { 644 sprite.addAnimation((SpriteAnimation)entry); 888 SpriteComponent sprite = (SpriteComponent)allocateComponent(SpriteComponent.class); 889 sprite.setSize((int)object.width, (int)object.height); 890 sprite.setRenderComponent(render); 891 animation.setSprite(sprite); 897 sprite.setCollisionComponent(dynamicCollision); 964 object.add(sprite); 970 addStaticData(GameObjectType.PLAYER, object, sprite); [all …]
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D | FixedAnimationComponent.java | 37 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class); in update() local 38 if (sprite != null) { in update() 39 sprite.playAnimation(mAnimationIndex); in update()
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D | AnimationComponent.java | 345 public void setSprite(SpriteComponent sprite) { in setSprite() argument 346 mSprite = sprite; in setSprite() 349 public void setJetSprite(SpriteComponent sprite) { in setJetSprite() argument 350 mJetSprite = sprite; in setJetSprite() 353 public void setSparksSprite(SpriteComponent sprite) { in setSparksSprite() argument 354 mSparksSprite = sprite; in setSparksSprite()
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D | GenericAnimationComponent.java | 71 public void setSprite(SpriteComponent sprite) { in setSprite() argument 72 mSprite = sprite; in setSprite()
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D | ButtonAnimationComponent.java | 74 public void setSprite(SpriteComponent sprite) { in setSprite() argument 75 mSprite = sprite; in setSprite()
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D | GhostComponent.java | 72 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class); in update() local 73 if (sprite != null) { in update() 74 sprite.setOpacity(mLifeTime); in update()
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D | EnemyAnimationComponent.java | 149 public void setSprite(SpriteComponent sprite) { in setSprite() argument 150 mSprite = sprite; in setSprite()
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D | DoorAnimationComponent.java | 179 public void setSprite(SpriteComponent sprite) { in setSprite() argument 180 mSprite = sprite; in setSprite()
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D | NPCAnimationComponent.java | 368 public void setSprite(SpriteComponent sprite) { in setSprite() argument 369 mSprite = sprite; in setSprite()
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/external/mesa3d/docs/OLD/ |
D | MESA_sprite_point.spec | 62 define and implement so POINT_SMOOTH is ignored when drawing sprite 70 4. What about sprite rotation? 95 8. Should there be an advertisized maximum sprite point size?
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/external/proguard/lib/ |
D | proguardgui.jar | META-INF/
META-INF/MANIFEST.MF
proguard/gui/ClassSpecificationDialog.class
ClassSpecificationDialog ... |
/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pipe_wide_point.c | 125 const boolean sprite = (boolean) stage->draw->rasterizer->point_quad_rasterization; in widepoint_point() local 168 if (sprite) { in widepoint_point()
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/external/mesa3d/src/gallium/docs/source/cso/ |
D | rasterizer.rst | 163 Controls automatic texture coordinate generation for rendering sprite points. 200 points or according to point sprite (which decomposes them into quads, 207 disabled. If it is disabled, point sprite coordinates are not
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