Searched refs:sqrInvScaleX (Results 1 – 2 of 2) sorted by relevance
/external/skia/experimental/AndroidPathRenderer/ |
D | AndroidPathRenderer.h | 65 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices); 75 float sqrInvScaleX, float sqrInvScaleY, 87 float sqrInvScaleX, float sqrInvScaleY,
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D | AndroidPathRenderer.cpp | 599 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) { in ConvexPathPerimeterVertices() argument 630 sqrInvScaleX, sqrInvScaleY, outputVertices); in ConvexPathPerimeterVertices() 639 sqrInvScaleX, sqrInvScaleY, outputVertices); in ConvexPathPerimeterVertices() 658 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) { in RecursiveCubicBezierVertices() argument 667 if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { in RecursiveCubicBezierVertices() 691 sqrInvScaleX, sqrInvScaleY, outputVertices); in RecursiveCubicBezierVertices() 695 sqrInvScaleX, sqrInvScaleY, outputVertices); in RecursiveCubicBezierVertices() 703 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) { in RecursiveQuadraticBezierVertices() argument 708 if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { in RecursiveQuadraticBezierVertices() 722 sqrInvScaleX, sqrInvScaleY, outputVertices); in RecursiveQuadraticBezierVertices() [all …]
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