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Searched refs:sqrInvScaleX (Results 1 – 2 of 2) sorted by relevance

/external/skia/experimental/AndroidPathRenderer/
DAndroidPathRenderer.h65 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices);
75 float sqrInvScaleX, float sqrInvScaleY,
87 float sqrInvScaleX, float sqrInvScaleY,
DAndroidPathRenderer.cpp599 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) { in ConvexPathPerimeterVertices() argument
630 sqrInvScaleX, sqrInvScaleY, outputVertices); in ConvexPathPerimeterVertices()
639 sqrInvScaleX, sqrInvScaleY, outputVertices); in ConvexPathPerimeterVertices()
658 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) { in RecursiveCubicBezierVertices() argument
667 if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { in RecursiveCubicBezierVertices()
691 sqrInvScaleX, sqrInvScaleY, outputVertices); in RecursiveCubicBezierVertices()
695 sqrInvScaleX, sqrInvScaleY, outputVertices); in RecursiveCubicBezierVertices()
703 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices) { in RecursiveQuadraticBezierVertices() argument
708 if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { in RecursiveQuadraticBezierVertices()
722 sqrInvScaleX, sqrInvScaleY, outputVertices); in RecursiveQuadraticBezierVertices()
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