Searched refs:sqrLength (Results 1 – 1 of 1) sorted by relevance
596 float sqrLength = x * x + y * y + z * z; in toAngleAxis() local598 if (sqrLength == 0.0f) { in toAngleAxis()608 float invLength = (1.0f / FastMath.sqrt(sqrLength)); in toAngleAxis()