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/external/jmonkeyengine/engine/src/core/com/jme3/math/
DQuaternion.java596 float sqrLength = x * x + y * y + z * z; in toAngleAxis() local
598 if (sqrLength == 0.0f) { in toAngleAxis()
608 float invLength = (1.0f / FastMath.sqrt(sqrLength)); in toAngleAxis()