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/external/mesa3d/src/mesa/state_tracker/
Dst_cb_blit.c228 struct gl_renderbuffer_attachment *srcAtt = in st_BlitFramebuffer() local
231 if(srcAtt->Type == GL_TEXTURE) { in st_BlitFramebuffer()
233 st_texture_object(srcAtt->Texture); in st_BlitFramebuffer()
241 util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel, in st_BlitFramebuffer()
243 srcAtt->Zoffset + srcAtt->CubeMapFace, in st_BlitFramebuffer()