Searched refs:srcAtt (Results 1 – 1 of 1) sorted by relevance
228 struct gl_renderbuffer_attachment *srcAtt = in st_BlitFramebuffer() local231 if(srcAtt->Type == GL_TEXTURE) { in st_BlitFramebuffer()233 st_texture_object(srcAtt->Texture); in st_BlitFramebuffer()241 util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel, in st_BlitFramebuffer()243 srcAtt->Zoffset + srcAtt->CubeMapFace, in st_BlitFramebuffer()