Searched refs:st_fb_orientation (Results 1 – 11 of 11) sorted by relevance
79 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { in update_raster_state()170 (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM)) in update_raster_state()
789 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { in draw_textured_quad()856 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()913 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()1249 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()1275 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()1353 st_fb_orientation(ctx->ReadBuffer) == st_fb_orientation(ctx->DrawBuffer) && in blit_copy_pixels()1393 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in blit_copy_pixels()1524 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in st_CopyPixels()
49 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in update_viewport()
79 if (st_fb_orientation(fb) == Y_0_TOP) { in update_scissor()
164 if (st_fb_orientation(drawFB) == Y_0_TOP) { in st_BlitFramebuffer()170 if (st_fb_orientation(readFB) == Y_0_TOP) { in st_BlitFramebuffer()
237 st_fb_orientation(const struct gl_framebuffer *fb) in st_fb_orientation() function
109 st->state.fb_orientation = st_fb_orientation(fb); in update_framebuffer_state()
731 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()762 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()800 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()932 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); in st_CopyTexSubImage()
149 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in rastpos_point()
254 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); in st_DrawTex()
286 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); in clear_with_quad()