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Searched refs:st_fb_orientation (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_atom_rasterizer.c79 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { in update_raster_state()
170 (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM)) in update_raster_state()
Dst_cb_drawpixels.c789 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { in draw_textured_quad()
856 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()
913 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()
1249 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()
1275 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()
1353 st_fb_orientation(ctx->ReadBuffer) == st_fb_orientation(ctx->DrawBuffer) && in blit_copy_pixels()
1393 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in blit_copy_pixels()
1524 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in st_CopyPixels()
Dst_atom_viewport.c49 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in update_viewport()
Dst_atom_scissor.c79 if (st_fb_orientation(fb) == Y_0_TOP) { in update_scissor()
Dst_cb_blit.c164 if (st_fb_orientation(drawFB) == Y_0_TOP) { in st_BlitFramebuffer()
170 if (st_fb_orientation(readFB) == Y_0_TOP) { in st_BlitFramebuffer()
Dst_context.h237 st_fb_orientation(const struct gl_framebuffer *fb) in st_fb_orientation() function
Dst_atom_framebuffer.c109 st->state.fb_orientation = st_fb_orientation(fb); in update_framebuffer_state()
Dst_cb_texture.c731 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()
762 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()
800 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()
932 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); in st_CopyTexSubImage()
Dst_cb_rasterpos.c149 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in rastpos_point()
Dst_cb_drawtex.c254 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); in st_DrawTex()
Dst_cb_clear.c286 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); in clear_with_quad()